AoeStats
← Kenpachi

Yucatan

510426707Analyzed
2v2 RM · 3d ago on Oct 1, 2026· 49m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bulgarians · Italy
677
+16
🇮🇹 Poles · Italy
674
+16
🇲🇽 Romans · Mexico
717
-18
🇨🇴 Huns · Colombia
627
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 939 10:35 20:13 35:46 ⛏ Fast Castle
16 790 17:28 32:08 45:17
15 764 11:33 20:00 35:54 ⛏ Fast Castle
10 499 15:08 22:19 37:52

Resources

Player Food Wood Gold Stone Spent Collected
19,550 14,460 5,740 2,900 42,650 49,982
16,210 12,330 8,530 1,600 38,670 47,472
16,805 10,822 6,595 815 35,037 43,380
12,245 9,665 5,910 2,150 29,970 31,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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