AoeStats
← Baugi47

Highland

505163165Analyzed
4v4 RM · 25d ago on Sep 8, 2026· 69m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Slavs · Canada
907
+17
🇲🇽 Britons · Mexico
889
+18
🇺🇸 Turks · United States
853
+19
🇨🇦 Lithuanians · Canada
818
+20
🇺🇸 Persians · United States
979
-21
🇺🇸 Romans · United States
918
-18
🇺🇸 Spanish · United States
897
-18
🇺🇸 Inca · United States
890
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 2,552 11:46 17:15 29:21 ⛏ Fast Castle
35 2,430 13:21 28:16 45:14 ⛏ Fast Castle
32 2,182 12:59 21:49 32:57 ⚔ Drush FC
30 2,053 11:02 16:54 31:46 ⛏ Fast Castle
27 1,861 12:37 26:58 35:46 ⚔ Archer Rush
27 1,870 11:26 19:41 30:26 ⛏ Fish Boom FC
20 1,418 11:08 21:37 34:12 ⛏ Fast Castle
17 1,169 12:53 18:02 30:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,920 36,910 45,815 2,785 146,430 156,806
42,880 23,945 25,365 3,090 95,280 118,898
42,235 30,691 12,640 3,915 89,481 97,063
37,100 30,410 18,580 2,550 88,640 141,076
13,220 38,160 31,570 1,505 84,455 97,420
32,545 34,008 10,875 3,070 80,498 86,167
30,945 16,500 20,995 3,625 72,065 89,069
14,920 20,462 14,325 2,990 52,697 89,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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