AoeStats
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Fortress

510401833Analyzed
1v1 RM · 18h ago on Sep 30, 2026· 60m 45s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1515
+13
🇦🇷 Teutons · Argentina
1449
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,744 8:24 12:12 27:56 ⛏ Fast Castle
40 2,401 6:17 12:04 31:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,550 55,425 17,815 5,585 102,375 116,096
52,910 21,175 23,910 2,410 100,405 101,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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