AoeStats
← Deta01

Hill Fort

505551043Analyzed
2v2 RM · 23d ago on Sep 9, 2026· 38m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Khmer · Italy
1086
+14
🇦🇷 Britons · Argentina
1071
+14
🇹🇷 Slavs · Türkiye
1038
-14
🇹🇷 Italians · Türkiye
1038
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,388 10:34 14:17 31:06 ⛏ Fast Castle
33 1,274 10:35 16:36 31:51 ⛏ Fast Castle
22 860 10:51 15:47 33:54 ⛏ Fast Castle
17 664 12:08 17:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,920 9,090 10,395 955 38,360 42,936
8,710 7,456 5,655 1,400 23,221 25,924
9,725 6,743 2,425 2,160 21,053 24,200
11,030 4,415 4,740 750 20,935 24,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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