AoeStats
← Deta01

Arabia

505545312Analyzed
2v2 RM · 22d ago on Sep 9, 2026· 42m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇹 Poles · Guatemala
1101
+14
🇬🇹 Tatars · Guatemala
1085
+14
🇹🇷 Bulgarians · Türkiye
1052
-14
🇹🇷 Italians · Türkiye
1052
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,297 9:41 21:02 — ⚔ Scouts into Archers
26 1,106 10:33 21:26 — ⚔ Scout Rush
24 1,025 10:04 22:42 — ⚔ Archer Rush
19 795 12:55 21:28 —

Resources

Player Food Wood Gold Stone Spent Collected
11,745 10,784 5,235 100 27,864 32,362
9,055 8,308 3,620 1,695 22,678 25,737
8,020 7,624 4,940 875 21,459 23,877
6,950 4,480 925 0 12,355 13,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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