AoeStats
← Deta01

Arena

505542189Analyzed
2v2 RM · 22d ago on Sep 9, 2026· 24m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
1036
+16
🇹🇷 Tatars · Türkiye
1036
+16
🇩🇪 Mongols · Germany
1068
-17
🇧🇷 Turks · Brazil
1003
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 728 11:05 15:03 — ⛏ Fast Castle
24 609 9:43 13:24 — ⛏ Fast Castle
23 572 12:47 — — ⚔ Drush
21 512 12:39 17:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,600 7,030 4,225 0 15,855 16,329
4,760 3,390 895 880 9,925 11,226
3,725 3,410 720 0 7,855 9,943
4,825 2,090 680 0 7,595 9,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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