AoeStats
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Black Forest

510721383Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 39m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Shu · Hong Kong SAR China
823
+11
🇵🇰 Poles · Pakistan
733
+15
🇱🇰 Shu · Sri Lanka
729
+15
🇮🇳 Spanish · India
519
+23
🇳🇿 Gurjaras · New Zealand
768
-19
🇪🇸 Mongols · Spain
700
-16
🇺🇸 Romans · United States
676
-15
🇮🇳 Saracens · India
656
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,097 11:25 16:03 29:29 ⛏ Fast Castle
17 689 12:06 21:05 32:00 ⛏ Fast Castle
14 537 13:46 23:39 — ⛏ Fast Castle
10 401 11:30 17:40 35:24 ⛏ Fast Castle
10 408 15:29 24:46 — ⛏ Fast Castle
10 413 15:18 23:18 34:12 ⛏ Fast Castle
9 340 11:58 19:41 — ⛏ Fast Castle
7 272 13:05 18:21 34:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,830 17,710 9,550 1,750 46,840 53,347
11,185 9,834 5,150 1,245 27,414 31,133
12,480 10,075 3,520 1,050 27,125 39,172
13,370 6,845 3,915 2,800 26,930 30,511
11,700 6,909 6,520 1,400 26,529 31,344
9,860 8,265 5,705 2,300 26,130 31,953
11,825 8,871 2,190 2,900 25,786 32,092
9,520 6,872 2,320 1,600 20,312 23,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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