AoeStats
← DK3175

Black Forest

510489495Analyzed
4v4 RM · 17h ago on Oct 1, 2026· 64m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Chinese · New Zealand
757
+11
🇵🇱 Khmer · Poland
652
+15
🇺🇸 Romans · United States
624
+16
🇺🇸 Hindustanis · United States
569
+18
🇨🇳 Burgundians · China
645
-16
🇩🇪 Persians · Germany
641
-16
🇨🇭 Spanish · Switzerland
614
-14
🇨🇳 Britons · China
596
-20
Player eAPM Actions Feudal Castle Imperial Opening
34 2,165 14:29 27:02 41:01 ⛏ Fast Castle
21 1,341 11:49 17:11 33:00 ⛏ Fast Castle
20 1,315 17:05 29:13 45:32 ⛏ Fast Castle
15 936 13:07 19:32 38:19 ⛏ Fast Castle
15 973 9:39 21:33 43:08 ⛏ Fast Castle
12 764 12:29 26:36 40:58 ⚔ Archer Rush
11 730 15:25 26:06 54:00 ⛏ Fast Castle
10 672 10:49 21:18 32:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,075 34,406 19,290 3,125 100,896 111,838
21,225 50,055 20,025 1,600 92,905 109,871
30,435 29,715 19,380 2,800 82,330 105,997
30,030 12,120 19,565 3,800 65,515 76,087
24,000 19,240 14,560 3,110 60,910 72,342
12,995 21,475 17,400 4,100 55,970 60,308
20,975 9,264 10,715 950 41,904 49,074
11,565 12,515 10,540 3,475 38,095 45,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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