AoeStats
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Arena

510428940Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 54m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Hindustanis · New Zealand
747
+5
🇺🇸 Byzantines · United States
738
+5
🇧🇷 Celts · Brazil
594
-8
🇦🇺 Japanese · Australia
204
-2
Player eAPM Actions Feudal Castle Imperial Opening
27 1,485 10:04 22:26 39:59 ⛏ Fast Castle
18 946 12:46 25:26 — ⛏ Fast Castle
17 935 12:55 20:56 42:25 ⛏ Fast Castle
12 640 12:18 18:02 35:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,005 14,705 11,260 3,520 59,490 66,915
19,035 8,795 11,740 2,800 42,370 48,243
14,990 10,664 7,060 2,690 35,404 43,569
8,200 6,955 2,230 2,345 19,730 21,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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