AoeStats
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Arena

510992836Analyzed
4v4 RM · 12h ago on Oct 3, 2026· 69m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Poles · Denmark
986
+15
🇦🇿 Chinese · Azerbaijan
965
+16
🇪🇸 Franks · Spain
962
+16
🇪🇸 Persians · Spain
953
+16
🇮🇳 Gurjaras · India
977
-16
🇮🇳 Koreans · India
974
-16
🇮🇳 Vietnamese · India
968
-16
🇦🇷 Italians · Argentina
932
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 3,003 10:46 15:15 34:03 ⛏ Fast Castle
42 2,945 11:59 16:34 33:22 ⛏ Fast Castle
40 2,818 11:34 15:10 27:22 ⛏ Fast Castle
36 2,485 10:28 17:24 34:33 ⛏ Fast Castle
34 2,405 10:45 15:42 32:12 ⛏ Fast Castle
30 2,078 10:30 14:44 30:56 ⛏ Fast Castle
20 1,410 10:29 17:32 30:13 ⛏ Fast Castle
17 1,166 11:18 15:19 34:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,100 37,204 21,485 7,230 111,019 113,392
49,730 34,123 21,915 5,100 110,868 125,428
39,990 11,560 29,105 3,550 84,205 89,547
40,470 19,565 19,705 905 80,645 82,055
31,625 14,440 27,340 4,750 78,155 86,623
29,345 30,405 13,470 3,170 76,390 91,147
24,310 28,505 8,535 2,615 63,965 84,246
20,115 23,950 5,415 1,635 51,115 57,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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