AoeStats
← Paulo Silas

Arabia

509817669Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 42m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1126
+11
🇦🇷 Spanish · Argentina
884
+20
🇨🇦 Japanese · Canada
1013
-16
🇺🇸 Goths · United States
980
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,827 9:16 19:34 34:49 ⚔ Archer Rush
24 1,036 10:28 21:08 32:42 ⛏ Fast Castle
18 785 13:32 18:30 — ⛏ Fast Castle
18 764 12:24 16:31 36:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,300 12,862 8,620 2,800 39,582 39,990
21,970 8,746 6,445 750 37,911 43,019
12,925 9,533 8,230 1,625 32,313 34,177
4,155 2,560 470 650 7,835 10,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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