AoeStats
← Paulo Silas

Arena

509787897Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 43m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1295
+11
🇦🇷 Mongols · Argentina
1123
+18
🇺🇸 Bulgarians · United States
1195
-15
🇺🇸 Poles · United States
1164
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,021 9:54 14:49 30:44 ⛏ Fast Castle
45 1,954 10:31 19:40 34:01 ⛏ Fast Castle
34 1,479 9:49 20:59 — ⛏ Fast Castle
28 1,202 11:32 15:13 36:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,885 17,174 5,495 1,765 46,319 51,353
12,205 13,415 10,335 2,800 38,755 42,584
15,345 9,005 6,435 850 31,635 36,268
9,925 7,000 680 1,050 18,655 22,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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