AoeStats
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Black Forest

510246078Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 4m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
732
+16
🇦🇷 Spanish · Argentina
703
+17
🇨🇱 Japanese · Chile
537
+23
🇺🇸 Britons · United States
475
+25
🇲🇽 Burgundians · Mexico
881
-27
🇹🇷 Italians · Türkiye
752
-22
🇨🇳 Bohemians · China
609
-16
🇨🇳 Chinese · China
601
-16
Player eAPM Actions Feudal Castle Imperial Opening
67 314 — — —
26 124 — — —
26 122 — — —
16 74 — — —
15 71 — — —
14 66 — — —
11 50 — — —
8 37 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 150 50 5 955 869
550 110 50 0 710 579
600 50 0 0 650 486
500 125 0 0 625 675
400 167 0 0 567 456
300 214 50 0 564 186
250 100 50 0 400 297
300 55 0 0 355 366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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