AoeStats
← Lizzie Borden

Black Forest

510807952Analyzed
3v3 RM · 9h ago on Oct 2, 2026· 64m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
771
+11
🇨🇱 Britons · Chile
716
+13
🇧🇷 Poles · Brazil
605
+18
🇺🇸 Britons · United States
791
-19
🇺🇸 Turks · United States
685
-15
🇺🇸 Teutons · United States
497
-8
Player eAPM Actions Feudal Castle Imperial Opening
33 2,117 11:36 16:51 30:52 ⛏ Fast Castle
29 1,881 12:02 22:51 44:46 ⛏ Fast Castle
18 1,137 13:23 17:23 31:44 ⛏ Fast Castle
15 958 14:49 26:17 38:05 ⛏ Fast Castle
13 862 12:36 23:58 37:45 ⛏ Fast Castle
12 761 12:01 17:24 38:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,505 14,595 11,395 2,285 57,780 63,220
12,860 22,075 17,580 4,350 56,865 93,226
19,090 19,395 14,665 1,830 54,980 60,740
19,035 20,158 12,120 2,345 53,658 63,002
20,345 11,781 10,400 2,055 44,581 63,258
13,125 6,585 5,470 2,905 28,085 29,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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