AoeStats
← Lizzie Borden

Arabia

510773200Analyzed
2v2 RM · 18h ago on Oct 2, 2026· 26m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
671
+14
🇺🇸 Huns · United States
629
+15
🇪🇸 Bohemians · Spain
621
-15
🇫🇮 Romans · Finland
618
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 769 13:40 21:47 — ⚔ Drush into Archers FC into Skirms
13 352 11:00 — —
10 273 13:10 — — ⚔ Archers into Scouts
9 250 19:46 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,430 5,495 835 1,300 12,060 13,015
5,830 3,480 1,065 0 10,375 11,894
3,075 1,990 250 200 5,515 7,834
2,450 2,585 50 100 5,185 7,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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