AoeStats
← Lizzie Borden

Arena

510688344Analyzed
2v2 RM · 10h ago on Oct 2, 2026· 49m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Armenians · Colombia
698
+14
🇨🇷 Bohemians · Costa Rica
677
+15
🇺🇸 Khmer · United States
657
-15
🇺🇸 Burgundians · United States
653
-21
Player eAPM Actions Feudal Castle Imperial Opening
15 748 12:31 16:01 42:01 ⛏ Fast Castle
13 651 14:21 19:44 36:18 ⛏ Fast Castle
10 502 13:08 20:16 34:24 ⛏ Fast Castle
4 209 11:27 25:02 —

Resources

Player Food Wood Gold Stone Spent Collected
13,420 10,275 5,525 1,140 30,360 34,546
8,020 10,840 10,655 750 30,265 30,637
7,125 8,185 3,745 3,580 22,635 24,768
6,885 6,095 975 855 14,810 17,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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