AoeStats
← Lizzie Borden

Black Forest

510685156Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 43m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
20 878 10:50 21:51 30:48 ⚔ Drush
18 774 12:19 24:35 35:59 ⛏ Fast Castle
18 772 15:07 31:02 —
18 810 18:56 25:32 39:00 ⛏ Fast Castle
17 727 12:29 16:45 36:22 ⛏ Fast Castle
16 723 13:14 17:09 37:21 ⛏ Fast Castle
13 581 12:38 16:07 38:45 ⛏ Fast Castle
12 509 15:30 20:45 28:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,660 12,648 11,325 3,060 60,693 62,053
20,775 10,483 5,870 1,200 38,328 46,148
11,775 15,239 8,635 1,500 37,149 44,473
13,555 10,530 5,035 1,600 30,720 33,341
13,185 9,793 3,935 2,570 29,483 32,640
11,720 5,865 5,975 1,615 25,175 29,090
7,700 8,790 4,275 1,695 22,460 31,114
5,115 4,672 520 345 10,652 14,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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