AoeStats
← Lizzie Borden

Arena

510543973Analyzed
2v2 RM · 23h ago on Oct 1, 2026· 52m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
621
+14
🇩🇪 Wei · Germany
608
+14
🇹🇷 Vikings · Türkiye
589
-15
🇹🇷 Britons · Türkiye
544
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,779 11:28 20:13 44:28 ⛏ Fast Castle
24 1,256 12:57 18:10 34:39 ⛏ Fast Castle
18 975 10:45 15:51 33:06 ⛏ Fast Castle
15 812 11:52 15:12 36:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,445 11,680 19,305 3,115 58,545 63,836
21,725 11,855 10,070 1,770 45,420 49,558
14,320 15,460 9,840 2,355 41,975 53,437
7,425 10,255 9,785 1,530 28,995 37,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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