AoeStats
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Arena

510038726Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 33m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
892
+18
🇺🇸 Huns · United States
805
+22
🇺🇸 Slavs · United States
796
+22
🇮🇩 Japanese · Indonesia
969
-22
🇺🇸 Teutons · United States
941
-56
🇹🇼 Khmer · Taiwan
889
-19
Player eAPM Actions Feudal Castle Imperial Opening
22 729 10:37 15:27 32:51 ⛏ Fast Castle
18 589 10:54 15:18 — ⛏ Fast Castle
16 529 13:46 21:18 —
16 542 11:29 17:02 — ⛏ Fast Castle
15 510 9:24 16:54 — ⛏ Fast Castle
9 292 10:35 16:57 29:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,120 6,080 3,495 770 19,465 21,214
7,025 5,220 2,170 1,600 16,015 18,029
8,165 3,795 1,985 775 14,720 17,094
6,230 3,640 1,715 2,325 13,910 14,517
4,915 4,530 1,170 1,025 11,640 11,866
4,500 2,465 460 100 7,525 8,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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