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Black Forest

509869442Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 34m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
883
+15
🇦🇷 Shu · Argentina
874
+16
🇹🇼 Gurjaras · Taiwan
873
+16
🇹🇷 Turks · Türkiye
897
-16
🇩🇪 Khmer · Germany
875
-16
🇭🇰 Persians · Hong Kong SAR China
842
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 810 12:15 21:03 — ⛏ Fish Boom FC
21 717 13:39 19:01 — ⛏ Fish Boom FC
19 675 11:43 21:13 34:44 ⛏ Fish Boom FC
15 534 13:33 19:26 32:14 ⛏ Fish Boom FC
15 517 12:55 18:08 — ⛏ Fast Castle
14 470 14:30 23:21 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,975 10,850 5,005 1,655 33,485 38,605
12,475 10,340 1,880 950 25,645 34,914
9,275 13,118 2,045 1,090 25,528 30,322
9,805 10,114 1,675 1,565 23,159 28,134
9,650 8,772 2,045 850 21,317 23,656
8,060 6,976 1,455 1,125 17,616 22,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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