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Black Forest

509860730Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 42m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Poles · Poland
982
+12
🇷🇺 Koreans · Russia
962
+13
🇪🇸 Bohemians · Spain
936
+14
🇹🇼 Spanish · Taiwan
911
+16
🇨🇳 Persians · China
966
-16
🇨🇱 Bohemians · Chile
885
-13
🇹🇼 Aztecs · Taiwan
871
-13
🇨🇳 Burgundians · China
871
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,180 11:50 22:11 31:47 ⛏ Fish Boom FC
28 1,177 14:39 21:43 34:34 ⛏ Fast Castle
24 1,037 16:51 21:57 36:48 ⛏ Fast Castle
23 990 14:07 18:37 31:23 ⛏ Fast Castle
23 985 12:21 19:36 34:11 ⛏ Fast Castle
19 811 11:32 19:18 30:22 ⛏ Fast Castle
18 761 13:25 24:52 37:04 ⛏ Fast Castle
11 456 13:04 23:20 37:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,445 26,660 11,215 1,865 60,185 69,883
18,840 14,655 11,940 2,950 48,385 52,094
12,920 20,387 9,025 1,680 44,012 45,178
18,575 16,060 6,210 1,700 42,545 63,825
21,975 9,605 8,580 1,500 41,660 44,553
18,160 10,500 6,965 2,800 38,425 50,243
18,970 7,695 7,670 2,450 36,785 45,173
11,710 6,053 3,240 2,655 23,658 31,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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