AoeStats
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Arena

507886999Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 45m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
853
+12
🇦🇷 Bohemians · Argentina
770
+15
🇺🇸 Armenians · United States
766
+16
🇺🇸 Magyars · United States
1000
-86
🇺🇸 Turks · United States
682
-29
🇺🇸 Slavs · United States
595
-8
Player eAPM Actions Feudal Castle Imperial Opening
34 1,556 12:13 16:04 40:26 ⛏ Fast Castle
27 1,236 11:00 15:32 31:07 ⛏ Fast Castle
21 959 11:15 15:25 29:32 ⛏ Fast Castle
18 825 12:45 17:02 22:16 ◆ FC into Fast Imp
15 657 10:30 15:39 — ⛏ Fast Castle
10 435 10:16 21:31 30:46

Resources

Player Food Wood Gold Stone Spent Collected
10,770 14,185 10,700 1,900 37,555 40,421
12,970 13,550 7,295 2,250 36,065 44,232
13,915 12,760 7,580 890 35,145 41,447
12,915 12,845 7,715 950 34,425 44,811
8,055 7,895 4,760 2,305 23,015 23,328
9,450 5,915 2,980 1,455 19,800 26,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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