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Fortress

510166699Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 41m 2s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Poles · Türkiye
1058
+12
🇹🇷 Goths · Türkiye
1000
+15
🇹🇷 Bengalis · Türkiye
997
+15
🇹🇷 Vietnamese · Türkiye
982
+15
🇦🇷 Britons · Argentina
1004
-16
🇫🇷 Wei · France
1004
-16
🇬🇧 Italians · United Kingdom
951
-13
🇩🇪 Berbers · Germany
921
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,514 7:57 11:36 26:28 ⛏ Fast Castle
26 1,052 7:15 11:18 27:38 ⛏ Fast Castle
22 893 7:36 12:37 30:41 ⛏ Fast Castle
19 778 7:55 11:42 25:37 ⛏ Fast Castle
18 724 7:23 12:13 25:39 ⛏ Fast Castle
16 672 7:34 15:10 23:52 ⛏ Fast Castle
12 476 10:06 19:36 26:50 ⛏ Fast Castle
11 471 10:57 17:58 31:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,185 18,375 12,205 2,905 63,670 69,518
29,830 15,655 13,075 200 58,760 71,670
20,120 25,325 5,070 200 50,715 58,244
15,755 15,260 10,665 1,890 43,570 62,855
15,850 14,455 7,240 1,315 38,860 42,096
16,130 8,565 10,615 3,415 38,725 46,705
14,930 15,790 4,925 2,215 37,860 42,501
9,535 8,480 4,890 950 23,855 31,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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