AoeStats
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MegaRandom

509757719Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 78m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1066
+15
🇹🇷 Saracens · Türkiye
994
+17
🇹🇷 Goths · Türkiye
979
+18
🇲🇽 Franks · Mexico
1070
-18
🇪🇨 Mongols · Ecuador
1021
-16
🇲🇽 Byzantines · Mexico
1017
-16
Player eAPM Actions Feudal Castle Imperial Opening
82 6,417 10:30 17:57 37:14 ⛏ Fast Castle
56 4,382 12:23 17:03 24:58 ⛏ Fast Castle
36 2,806 12:14 16:39 31:35 ⛏ Fast Castle
33 2,593 11:38 15:46 26:51 ⛏ Fast Castle
24 1,910 9:49 14:54 22:50 ⛏ Fast Castle
17 1,361 11:22 18:31 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
64,500 46,789 23,780 9,200 144,269 152,378
46,775 38,130 20,680 2,250 107,835 111,602
34,910 51,855 13,675 3,840 104,280 104,817
33,010 22,370 32,630 6,700 94,710 125,980
35,275 24,974 15,910 8,550 84,709 111,028
51,795 15,490 7,320 2,600 77,205 88,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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