AoeStats
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Arena

510155047Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 51m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
989
+12
🇨🇭 Khmer · Switzerland
941
+14
🇨🇭 Bohemians · Switzerland
881
+16
🇧🇷 Vikings · Brazil
957
-16
🇧🇷 Khmer · Brazil
873
-13
🇧🇷 Japanese · Brazil
857
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,489 10:07 14:52 31:25 ⛏ Fast Castle
20 1,042 9:37 20:49 31:19 ⛏ Fast Castle
20 1,042 12:53 16:09 36:23 ⛏ Fast Castle
18 904 11:52 21:26 31:35 ⛏ Fast Castle
15 788 10:56 15:02 30:26 ⛏ Fast Castle
12 625 13:00 24:56 34:26 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,810 17,455 12,350 2,910 76,525 102,077
33,095 21,533 15,145 3,570 73,343 88,794
22,595 23,340 5,835 2,080 53,850 59,198
26,935 14,312 7,580 1,700 50,527 64,436
21,400 15,420 7,715 2,800 47,335 50,909
10,175 19,000 12,630 2,050 43,855 58,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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