AoeStats
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Arena

510147315Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 40m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
973
+16
🇨🇭 Khmer · Switzerland
924
+17
🇮🇹 Slavs · Italy
978
-17
🇬🇧 Britons · United Kingdom
951
-27
Player eAPM Actions Feudal Castle Imperial Opening
29 1,199 10:36 16:28 25:44 ⛏ Fast Castle
21 843 12:57 16:11 30:42 ⛏ Fast Castle
16 665 11:04 16:01 38:54 ⛏ Fast Castle
10 418 11:20 15:42 30:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,170 12,110 9,540 3,550 45,370 49,943
15,395 14,215 8,185 2,250 40,045 42,043
16,220 11,430 10,405 1,500 39,555 45,239
9,350 8,825 5,980 1,400 25,555 31,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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