AoeStats
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Arena

510140998Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 42m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇻 Goths · Latvia
1084
+11
🇮🇳 Byzantines · India
1002
+30
🇨🇭 Mongols · Switzerland
986
-13
🇨🇭 Khmer · Switzerland
935
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,587 10:11 16:06 28:23 ⛏ Fast Castle
26 1,086 11:28 15:05 29:35 ⛏ Fast Castle
22 930 13:24 16:32 34:23 ⛏ Fast Castle
18 777 12:18 17:14 31:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,980 20,255 8,200 2,460 58,895 65,886
18,595 18,850 6,685 1,550 45,680 59,945
18,775 12,135 7,815 2,950 41,675 51,371
18,165 12,210 7,560 1,600 39,535 41,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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