AoeStats
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Arena

509684997Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 59m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
973
+13
🇨🇭 Khmer · Switzerland
919
+16
🇨🇿 Italians · Czechia
980
-17
🇷🇴 Turks · Romania
846
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 2,031 13:32 19:25 33:34 ⛏ Fast Castle
25 1,478 11:10 17:41 31:59 ⛏ Fast Castle
20 1,193 12:49 16:32 32:49 ⛏ Fast Castle
18 1,086 12:19 16:29 45:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,940 21,545 11,930 2,900 78,315 92,024
23,325 28,420 16,465 3,830 72,040 77,378
29,075 15,065 13,550 2,930 60,620 71,365
23,870 13,300 18,225 2,265 57,660 65,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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