AoeStats
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Lombardia

509675992Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 51m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
957
+16
🇨🇭 Khmer · Switzerland
901
+18
🇧🇪 Berbers · Belgium
962
-17
🇨🇱 Khmer · Chile
945
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,971 14:10 22:05 48:23
21 1,062 12:02 16:30 — ⛏ Fast Castle
19 1,001 12:47 17:41 43:42 ⛏ Fast Castle
18 937 14:20 18:16 42:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,100 23,679 10,300 3,250 60,329 65,498
30,595 8,723 15,800 4,860 59,978 73,251
16,915 19,696 13,895 2,825 53,331 66,613
9,775 5,530 4,295 2,250 21,850 25,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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