AoeStats
← Le Tapete

Black Forest

510463562Analyzed
4v4 RM · 8h ago on Oct 1, 2026· 51m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Lithuanians · Mexico
939
+9
🇲🇽 Malians · Mexico
855
+12
🇨🇴 Poles · Colombia
830
+13
🇲🇽 Tatars · Mexico
801
+14
🇲🇽 Sicilians · Mexico
792
-13
🇺🇸 Chinese · United States
767
-12
🇺🇸 Mongols · United States
757
-12
🇵🇱 Khmer · Poland
738
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,195 13:55 20:19 33:02 ⛏ Fast Castle
17 885 12:20 21:26 35:13 ⛏ Fish Boom FC
16 835 13:30 19:48 45:43 ⛏ Fast Castle
15 750 15:15 19:22 35:02 ⛏ Fast Castle
4 226 15:22 — —
2 78 — — —
0 4 — — —
0 23 — — —

Resources

Player Food Wood Gold Stone Spent Collected
32,230 8,680 17,220 2,900 61,030 74,379
21,320 14,590 10,525 3,535 49,970 72,584
11,370 12,734 5,545 1,705 31,354 39,421
10,600 8,041 2,680 3,445 24,766 34,124
2,350 1,776 0 105 4,231 20,390
200 0 0 0 200 200
100 50 0 0 150 249
0 50 50 0 100 90
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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