AoeStats
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Black Forest

510250663Analyzed
3v3 RM · 21h ago on Sep 30, 2026· 58m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
845
+10
🇨🇴 Burgundians · Colombia
819
+11
🇲🇽 Lithuanians · Mexico
789
+12
🇺🇸 Franks · United States
697
-11
🇺🇸 Ethiopians · United States
697
-11
🇺🇸 Khmer · United States
696
-11
Player eAPM Actions Feudal Castle Imperial Opening
19 1,148 14:44 21:28 43:16 ⛏ Fast Castle
19 1,144 12:01 19:48 36:51 ⛏ Fast Castle
14 852 14:21 21:22 31:30 ⛏ Fast Castle
12 711 13:33 19:41 39:06 ⛏ Fast Castle
11 630 14:53 20:33 45:19 ⛏ Fast Castle
10 593 15:06 21:49 27:16 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
25,085 24,087 15,775 3,210 68,157 98,363
21,735 26,635 8,665 2,490 59,525 65,921
18,455 15,105 14,060 3,170 50,790 62,613
19,520 13,380 7,640 2,025 42,565 50,391
14,375 18,669 7,290 1,660 41,994 56,908
14,020 9,039 8,035 2,820 33,914 37,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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