AoeStats
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Arena

510243646Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 77m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
829
+16
🇨🇴 Vikings · Colombia
802
+17
🇲🇽 Burmese · Mexico
767
+22
🇺🇸 Bohemians · United States
838
-18
🇲🇽 Magyars · Mexico
837
-18
🇹🇷 Slavs · Türkiye
815
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,987 13:43 18:21 31:36 ⛏ Fast Castle
21 1,617 11:41 18:33 45:26 ⛏ Fast Castle
20 1,562 12:04 17:28 40:01 ⛏ Fast Castle
20 1,564 11:07 17:37 38:41 ⛏ Fast Castle
15 1,142 10:37 16:27 43:42 ⛏ Fast Castle
14 1,120 11:49 16:24 35:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,350 39,870 19,875 4,200 126,295 136,944
44,110 41,920 26,570 1,760 114,360 120,148
30,815 37,100 41,310 4,430 113,655 119,613
27,770 25,980 26,940 4,715 85,405 91,975
25,155 29,230 12,525 3,595 70,505 84,697
15,630 8,650 9,535 3,550 37,365 40,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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