AoeStats
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Black Forest

510037964Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 56m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
45 2,524 11:19 20:16 31:58 ⛏ Fast Castle
22 1,245 12:27 19:01 34:27 ⛏ Fish Boom FC
22 1,219 12:20 19:31 43:39 ⛏ Fast Castle
18 1,015 11:46 24:30 44:23 ⚔ Archer Rush
18 1,030 14:43 20:48 37:35 ⛏ Fast Castle
15 829 13:43 23:45 37:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
48,465 27,675 29,465 3,590 109,195 120,575
27,635 29,392 18,780 2,425 78,232 84,174
23,150 27,686 18,825 2,365 72,026 91,899
22,680 15,690 19,245 2,540 60,155 69,306
20,600 15,054 12,380 2,725 50,759 55,009
20,115 14,130 12,355 2,240 48,840 52,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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