AoeStats
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Black Forest

510031307Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 72m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burgundians · Colombia
836
+10
🇲🇽 Japanese · Mexico
802
+12
🇨🇴 Bengalis · Colombia
774
+12
🇺🇸 Bulgarians · United States
748
-25
🇦🇷 Dravidians · Argentina
726
-12
🇦🇷 Inca · Argentina
633
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 2,936 14:50 23:36 35:25 ⛏ Fast Castle
28 2,031 14:10 22:34 42:39 ⛏ Fast Castle
23 1,632 12:54 26:28 42:04 ⛏ Fast Castle
18 1,291 13:51 18:47 34:29 ⛏ Fast Castle
17 1,204 12:59 21:53 36:11 ⛏ Fast Castle
15 1,079 12:46 22:56 40:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,925 31,620 28,160 4,920 107,625 119,385
38,510 35,350 28,820 2,900 105,580 156,267
51,195 32,780 13,085 3,725 100,785 114,224
33,215 27,324 20,445 4,550 85,534 97,562
28,850 14,527 20,740 3,560 67,677 70,968
19,040 24,946 18,365 3,115 65,466 114,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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