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Coastal Forest

503475967Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 53m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1534
+12
🇩🇪 Persians · Germany
1454
+15
🇩🇪 Saracens · Germany
1418
+17
🇩🇪 Portuguese · Germany
1314
+22
🇩🇰 Dravidians · Denmark
1492
-19
🇦🇺 Mongols · Australia
1485
-19
🇨🇦 Romans · Canada
1414
-15
🇺🇸 Khmer · United States
1380
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 3,310 11:02 23:45 — ⚔ Fish Boom into M@A
61 3,286 9:07 23:27 42:06 ⚔ Scout Rush
58 3,129 8:08 24:24 36:34 ⚔ Scout Rush
57 3,044 9:30 22:48 41:54 ⚔ Scout Rush
56 2,998 8:49 26:28 — ⚔ Scouts into Archers
43 2,291 9:10 20:12 39:26 ⚔ Scout Rush
43 2,326 11:40 18:56 42:33 ⚔ Fish Boom into Archers
32 1,745 10:27 21:22 30:32 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
37,700 19,804 25,880 2,220 85,604 88,675
31,740 28,067 19,775 2,180 81,762 92,242
19,665 22,623 19,715 2,150 64,153 66,232
32,340 13,076 12,335 1,745 59,496 64,230
15,965 18,258 12,480 1,895 48,598 52,083
18,765 21,419 7,335 445 47,964 48,123
10,695 13,976 7,955 300 32,926 36,877
9,280 14,939 7,200 825 32,244 32,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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