AoeStats
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QS Arena

503464049Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 31m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Romans · Czechia
1554
+9
🇨🇿 Bulgarians · Czechia
1525
+10
🇦🇷 Teutons · Argentina
1410
+15
🇨🇿 Franks · Czechia
1204
+24
1532
-21
🇺🇸 Malians · United States
1407
-15
🇺🇸 Burmese · United States
1395
-15
🇺🇸 Burgundians · United States
1211
-7
Player eAPM Actions Feudal Castle Imperial Opening
59 1,873 9:01 19:12 — ⛏ Fast Castle
49 1,560 8:36 12:20 — ⛏ Fast Castle
43 1,381 5:54 18:40 — ⚔ Towers FC
40 1,259 8:55 12:45 18:00 ◆ FC into Fast Imp
38 1,215 9:09 13:15 26:40 ⛏ Fast Castle
36 1,146 7:37 12:05 31:32 ⛏ Fast Castle
32 1,008 8:17 12:32 25:50 ⛏ Fast Castle
28 892 8:48 13:22 27:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,200 5,770 10,625 2,450 36,045 36,902
16,715 9,645 5,835 1,615 33,810 38,691
14,195 9,720 4,935 1,900 30,750 33,547
13,030 9,079 5,275 1,605 28,989 30,163
9,550 9,698 3,530 1,600 24,378 26,947
11,035 8,799 2,600 1,600 24,034 30,211
10,430 6,750 4,035 1,015 22,230 23,489
8,480 7,331 6,190 200 22,201 23,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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