AoeStats
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Black Forest

505102186Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 41m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1148
+15
🇺🇸 Bohemians · United States
1130
+15
🇮🇹 Malians · Italy
1127
-15
🇮🇹 Khmer · Italy
1115
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,515 10:12 21:20 38:28 ⚔ M@A into Skirms
36 1,497 12:42 17:09 35:26 ⛏ Fast Castle
29 1,196 10:40 15:08 35:15 ⛏ Fast Castle
21 880 12:37 17:14 35:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,500 13,150 9,700 1,735 45,085 50,323
14,160 13,556 10,465 2,515 40,696 43,561
17,545 8,932 5,840 2,730 35,047 37,035
12,240 9,336 5,385 945 27,906 30,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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