AoeStats
← Pandoo

MegaRandom

505090784Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 41m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1115
+15
🇺🇸 Persians · United States
1046
+17
🇬🇧 Magyars · United Kingdom
1088
-16
🇬🇧 Maya · United Kingdom
1083
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,019 12:01 16:27 — ⛏ Fast Castle
23 966 9:08 16:22 33:53 ⛏ Fast Castle
19 786 11:51 16:38 34:57 ⛏ Fast Castle
17 697 10:06 18:32 33:57 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,865 13,006 8,090 2,835 37,796 41,992
16,920 10,380 5,645 1,580 34,525 42,089
15,110 9,479 7,260 925 32,774 38,907
10,795 11,829 4,215 940 27,779 33,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.