AoeStats
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Nomad

505001142Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 26m 22s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1238
+14
🇨🇳 Spanish · China
1162
+17
🇦🇷 Mongols · Argentina
1251
-18
🇺🇸 Koreans · United States
1128
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 944 13:10 17:43 — ⛏ Fish Boom FC
36 944 12:50 18:54 — ⛏ Fish Boom FC
30 797 13:54 18:29 — ⛏ Fish Boom FC
20 534 14:13 22:43 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
6,500 5,827 1,570 975 14,872 16,080
5,240 3,391 1,325 790 10,746 11,342
4,490 3,918 915 770 10,093 11,215
4,000 3,573 400 1,090 9,063 9,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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