AoeStats
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Arena

506167435Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 54m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1200
+13
🇩🇪 Hindustanis · Germany
1170
+14
🇹🇷 Khmer · Türkiye
1158
+14
🇷🇴 Chinese · Romania
867
+26
🇪🇸 Lithuanians · Spain
1136
-17
🇳🇱 Portuguese · Netherlands
1117
-17
🇹🇷 Khmer · Türkiye
1114
-16
🇧🇪 Italians · Belgium
1109
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 2,047 11:17 16:25 33:05 ⚔ FC into Scouts
35 1,924 8:52 14:06 29:10 ⛏ Fast Castle
35 1,929 10:33 17:02 33:41 ⛏ Fast Castle
33 1,795 10:39 16:29 28:12 ⛏ Fast Castle
30 1,618 11:01 15:39 31:36 ⛏ Fast Castle
26 1,441 11:29 15:43 32:59 ⚔ FC into Archers
25 1,384 11:02 14:59 30:40 ⛏ Fast Castle
22 1,197 11:50 14:55 34:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,540 42,785 19,080 2,900 87,305 91,443
33,085 21,550 18,510 2,800 75,945 81,133
26,805 28,430 17,300 2,940 75,475 85,713
30,350 18,875 20,525 4,850 74,600 86,234
23,445 29,490 9,720 3,500 66,155 77,535
25,485 23,380 10,825 2,155 61,845 63,453
24,770 14,205 8,225 3,270 50,470 74,227
13,615 15,430 9,800 5,250 44,095 51,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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