AoeStats
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MegaRandom

510393045Analyzed
3v3 RM · 14h ago on Sep 30, 2026· 41m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1072
+15
🇪🇸 Huns · Spain
1048
+16
🇺🇸 Spanish · United States
1032
+17
🇫🇷 Italians · France
1205
-22
🇫🇷 Franks · France
1071
-17
🇫🇷 Magyars · France
883
-9
Player eAPM Actions Feudal Castle Imperial Opening
33 1,362 15:01 27:05 — ⚔ Archer Rush
21 848 16:50 22:57 — ⛏ Fast Castle
17 685 16:08 19:57 37:19 ⛏ Fast Castle
17 693 14:05 21:29 — ⛏ Fast Castle
17 719 19:15 24:03 — ⚔ Skirmisher Rush
11 448 16:13 25:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,040 10,775 3,680 1,050 25,545 27,315
7,800 8,460 2,065 1,600 19,925 20,371
7,720 6,454 1,370 1,080 16,624 17,588
6,400 4,665 2,330 2,700 16,095 22,333
6,650 6,075 1,000 950 14,675 15,804
4,940 3,525 1,775 200 10,440 17,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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