AoeStats
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Nomad

510388752Analyzed
3v3 RM · 15h ago on Sep 30, 2026· 28m 27s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1070
+11
🇩🇪 Mongols · Germany
1061
+11
🇫🇷 Teutons · France
1006
+14
🇫🇷 Mongols · France
984
-13
🇫🇷 Franks · France
971
-13
🇫🇷 Vikings · France
902
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 1,127 15:38 — — ⚔ Fish Boom into Scouts
28 809 16:36 — — ⚔ Towers into Archers
17 476 13:17 17:05 — ⛏ Fish Boom FC
16 458 13:11 26:28 — ⚔ Fish Boom into Scouts
16 469 14:08 25:02 — ⛏ Fish Boom
13 368 16:13 21:57 — ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,800 5,497 1,520 300 13,117 14,321
5,045 3,630 755 380 9,810 10,306
5,285 3,724 490 300 9,799 12,358
4,700 3,385 705 750 9,540 10,528
4,080 3,725 210 125 8,140 9,506
2,965 3,224 410 725 7,324 7,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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