AoeStats
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Arena

510596137Analyzed
2v2 RM · 11h ago on Oct 1, 2026· 83m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burmese · United States
766
+18
🇺🇸 Portuguese · United States
746
+19
🇪🇸 Khmer · Spain
820
-19
🇪🇸 Khmer · Spain
805
-18
Player eAPM Actions Feudal Castle Imperial Opening
64 5,352 13:08 16:36 32:14 ⛏ Fast Castle
49 4,056 9:33 23:43 54:59 ⚔ Archer Rush
21 1,730 14:56 18:39 35:44 ⛏ Fast Castle
10 864 13:58 20:02 33:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,775 76,280 24,620 4,100 178,775 183,835
33,295 49,748 30,230 4,060 117,333 119,249
56,400 14,845 22,955 3,605 97,805 110,252
28,550 26,085 26,190 11,890 92,715 110,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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