AoeStats
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Black Forest

509817152Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 60m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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843
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829
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758
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719
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644
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Player eAPM Actions Feudal Castle Imperial Opening
42 2,547 12:49 24:37 42:15 ⚔ FC into Archers
30 1,807 12:58 18:20 32:52 ⛏ Fast Castle
21 1,295 12:57 20:21 32:45 ⛏ Fast Castle
16 989 19:52 27:06 34:59 ◆ FC into Fast Imp
12 728 16:02 29:13 41:37 ⛏ Fast Castle
12 702 12:58 26:14 41:05 ⛏ Fast Castle
11 676 11:56 20:36 36:13 ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
23,080 24,865 16,070 1,850 65,865 96,732
26,315 14,705 22,310 950 64,280 104,102
19,925 25,382 15,480 2,770 63,557 71,957
21,325 22,920 7,395 1,700 53,340 93,175
20,295 13,195 10,765 3,840 48,095 50,593
11,870 11,489 2,785 2,420 28,564 38,701
11,910 11,338 3,145 1,700 28,093 33,350
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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