AoeStats
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Black Forest

508243225Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 41m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Britons · India
788
+12
🇨🇭 Persians · Switzerland
744
+14
🇺🇸 Celts · United States
730
+14
🇫🇷 Goths · France
700
+15
🇦🇷 Khmer · Argentina
810
-18
🇦🇺 Britons · Australia
675
-13
🇲🇽 Spanish · Mexico
653
-12
🇨🇳 Turks · China
637
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 1,939 17:18 28:23 — ⚔ Drush into Fish Boom into Archers
32 1,308 12:03 19:17 32:09 ⛏ Fast Castle
25 1,014 15:27 18:42 35:01 ⛏ Fast Castle
23 966 10:40 16:54 31:00 ⛏ Fast Castle
16 666 15:54 20:44 36:41 ⛏ Fast Castle
12 496 12:10 22:13 38:08 ⛏ Fast Castle
12 509 15:22 30:45 39:16 ⛏ Fish Boom FC
7 305 14:29 25:07 39:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,010 13,975 12,065 2,605 62,655 75,974
19,100 17,946 6,995 1,290 45,331 57,970
19,630 15,987 5,730 2,605 43,952 50,203
12,735 14,510 7,380 1,500 36,125 50,716
13,930 9,110 5,085 1,500 29,625 31,085
7,625 11,167 2,360 2,585 23,737 26,051
7,035 7,811 1,825 2,615 19,286 21,682
6,390 3,198 2,420 2,160 14,168 19,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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