AoeStats
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Lombardia

508176665Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 24m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
597
+20
🇪🇸 Khmer · Spain
577
+21
🇹🇷 Teutons · Türkiye
554
+21
🇨🇳 Persians · China
525
+22
🇺🇸 Tatars · United States
754
-24
🇲🇽 Georgians · Mexico
742
-23
🇭🇰 Vietnamese · Hong Kong SAR China
667
-21
548
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 406 — — —
15 359 11:32 20:13 — ⚔ Scout Rush
14 335 13:05 — —
12 292 11:46 — —
10 241 15:42 23:30 — ⛏ Fast Castle
9 211 14:02 18:19 — ⛏ Fast Castle
8 206 17:12 — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,775 3,056 200 0 10,031 12,221
5,325 2,810 200 200 8,535 10,778
3,685 3,980 150 0 7,815 9,548
4,270 2,270 50 0 6,590 8,902
3,005 2,040 220 1,045 6,310 6,352
2,625 2,440 50 0 5,115 6,871
750 150 0 0 900 1,500
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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