AoeStats
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Black Forest

510391373Analyzed
2v2 RM · 13h ago on Sep 30, 2026· 59m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Turks · United Kingdom
979
+16
🇬🇧 Lithuanians · United Kingdom
975
+16
🇩🇪 Franks · Germany
1043
-56
🇩🇪 Goths · Germany
915
-32
Player eAPM Actions Feudal Castle Imperial Opening
31 1,850 13:22 17:59 22:32 ◆ FC into Fast Imp
29 1,742 11:44 18:25 39:37 ⛏ Fast Castle
25 1,484 11:24 22:14 39:38 ⛏ Fast Castle
22 1,298 11:40 24:13 44:31

Resources

Player Food Wood Gold Stone Spent Collected
33,805 19,933 20,225 2,405 76,368 81,085
34,265 27,706 8,310 2,800 73,081 83,354
26,110 17,320 13,915 2,745 60,090 77,273
23,730 14,080 14,395 1,000 53,205 64,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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