AoeStats
← Solboss

Coastal Forest

510384716Analyzed
2v2 RM · 13h ago on Sep 30, 2026· 39m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Armenians · United Kingdom
961
+18
🇬🇧 Japanese · United Kingdom
957
+18
🇮🇳 Persians · India
1031
-19
🇮🇳 Ethiopians · India
984
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,637 9:50 29:54 — ⚔ Archers into Skirms
38 1,511 11:31 23:21 — ⚔ M@A FC
32 1,295 10:58 15:49 — ⛏ Fish Boom FC
27 1,062 10:30 24:12 36:16 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,170 11,765 4,385 100 27,420 37,899
8,065 9,478 3,955 325 21,823 24,170
9,860 7,666 2,940 750 21,216 22,070
9,540 5,597 2,475 2,700 20,312 22,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.