AoeStats
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Lombardia

509186743Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 38m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Dravidians · United Kingdom
981
+16
🇭🇰 Slavs · Hong Kong SAR China
978
+16
🇬🇧 Malians · United Kingdom
988
-16
🇬🇧 Franks · United Kingdom
979
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,471 10:36 19:46 35:34 ⚔ FC into Skirms
34 1,331 11:11 22:48 38:54 ⚔ Drush
21 805 10:48 22:12 37:02
14 544 10:58 17:48 34:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,470 7,170 5,085 1,815 31,540 34,433
11,890 5,778 3,375 2,650 23,693 26,003
10,775 6,510 4,555 1,600 23,440 29,516
9,035 6,953 2,430 2,250 20,668 23,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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