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Lombardia

509177716Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 61m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1034
+15
🇩🇪 Malay · Germany
944
+18
🇬🇧 Magyars · United Kingdom
1005
-17
🇬🇧 Mongols · United Kingdom
995
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,376 9:55 19:05 38:42 ⛏ Fast Castle
30 1,853 11:06 18:49 41:11 ⛏ Fast Castle
29 1,825 10:52 18:38 35:49 ⛏ Fast Castle
26 1,634 10:34 21:16 40:59 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,830 24,258 16,075 3,850 59,013 80,664
24,480 18,270 10,045 2,800 55,595 71,240
22,515 19,617 8,035 2,595 52,762 63,744
19,070 14,793 7,685 1,500 43,048 47,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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